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Posted on 28 February, 2023 by PhyllisHeny
Diablo Immortal also, in no uncertain terms, pulls directly from the "feeding" mechanism that a lot of Japanese, Korean, and Chinese mobile games have normalized for over 10 years. "Feeding" is the process of increasing the attributes, stats or rarity of D2R Items an item through getting a duplicate of a drop. The duplicates are then fed to an item of similar rarity, which increases the stats overall of that item. Generally five copies are needed as a standard for maxing the character or item.
My first exposure to "feeding" was Fate/Grand Order, which was initially out in Japan in July of 2015 and produced a total revenue of $4 billion dollars globally in 2019. In order to make a character the best that it can be I had to purchase duplicates of each one. And when a specific campaign came around I was able to pay up to 300 euros in order to acquire the 5-star character I'd coveted all my life. But I didn't get the duplicates I needed for the full potential of this character. Since the rate for the highest-rated 5-star characters hovering around one percent, it's an unsurprising that I did not manage to get a copy of the character while engaging in this game (which I've since deleted). As of July 2021, Fate/Grand Order was the seventh highest grossing mobile game all time. It was just after Konami's Puzzle and Dragons, which also, I'm guessing, is also a gacha game.
In an GDC 2021 presentation, Genshin Impact developer Hoyoverse (previously Mihoyo) outright admitted that the way it created characters was based on generating the most capital possible from its customers. In the case of Raiden Shogun as well as Kokomi characters reruns that took place in March 2022 alone earned the company more than $33 million in revenues.
The moment became immortalized in humorous memes and mockery, the majority of which stemmed from disappointed fans' expectations: Fans who attended BlizzCon 2018 were anticipating "Diablo 2 Resurrected" news. But it also came from an unease about smartphones and games played in the West which is where the adoption of smartphones as a gaming platform has been slower than the majority around the globe.
Since since then, "Diablo Immortal" has boosted its reputation, as alpha and beta tests proved the game to be a full-throated, iconic Diablo experience. (It was also a factor in the fact that Blizzard made the decision to release this game on PC.) The Diablo series is one of the most influential in D2R Ladder Items buy modern game design, introducing games that focus on the acquisition of random "loot" to enhance your character's role-playing effective. "Diablo 2," it was recently remastered, firmly established this loop. Likewise "Diablo 3" which Cheng was also working on, improved and streamlined it.
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