This isn't just reflected in the use of currency
Posted on 16 February, 2023 by lowes emily
Real-time transactions don't have a new look in any way by D2R Items any stretch of the imagination. Diablo Immortal didn't pioneer them and it's untrue to claim that they are a the case. The action-RPG from Blizzard isn't the primary cause, but instead it's the most terrible amalgamation of free-to-play mobile as well as PC games. There are two Battle Passes, each with specific rewards that are only available to characters (and not included in your general roster) and with too many different currencies available for the average player to keep track of Diablo Immortal's market reads like a gigantic mobile marketplace.
Even though they're sometimes met with resistance but have now become commonplace in the industry at large. You could argue that the popularity of loot box or other real-money transactions within AAA games have contributed to this kind of precarious economy. However, the more that AAA gaming shifts toward the games-as-service model as it shifts to the games-as-service model, the more to do with the mobile gaming that has existed in this highly popular area for more than a decade.
And this isn't just reflected in the use of currency paid for items as well as gacha mechanics as well as in the disclosure of drop rates among more rare items. Gacha refers to making use of in-game currency, regardless of whether it's free, or purchased through an in-game shop, in order to get something you want like pieces of equipment in the case Dissidia Final Fantasy Opera Omnia, or characters in the ever-popular cheap diablo 2 resurrected items (and persistant) Fate/Grand Order or Genshin Impact.
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19 December, 2016