This was finally fixed to the point
Posted on 10 February, 2023 by lowes emily
There's a looping mechanism in Diablo IV Gold which is the underlying factor that makes the game's success or failing. Do you feel satisfied when you drop into the dungeon to mindlessly take out mobs and collect loot? If so it means that Diablo 4 is halfway to being loved by the fans. If the team once mismanaged the loot system as it did in the initial release of Diablo 3, then we're in trouble.
Inside the book Blood, Sweat, and Pixels The chapter on the tragedy of Diablo 3's launch tells the story of how a Blizzard developer played the game for literally hundreds of hours before they discovered a piece of legendary loot. When that bright orange light finally came out of an opponent, he walked towards the item only to find the character he was playing couldn't even utilize it. The loot system was so that it was terribly broken that the pressure of grinding for hours before finally having something to take home, was broken.
This was finally fixed to the point that you were only able to locate specific levels of loot that would work for your specific class, and also the rate at that early-game legendary items were released up. Therefore, even if the legendary items you received weren't breaking the game, you still felt you'd occasionally get a small hit of dopamine, which kept you on the hook.
When Diablo 4 gets that right and uses a similar loot system like Loot2.0 which was introduced in Diablo 3, then we're already worried about just the amount of time we'll get to invest in the game. The disaster in Diablo 3 is the best thing that could happen to the series on a continual basis, and combine this with an Immortal controversy, it appears like Blizzard has a pretty straightforward path to avoid if it's to remain at Diablo 4 Gold the top of the list of its most loyal players.
http://www.lotuseye.org/lasik/
24 February, 2017