Blizzard fans were watchful for any resulting changes
Posted on 5 November, 2022 by lowes emily
"The auction house was born out from D2R Items the need to legitimize the third party market so that players could remain on the field to do their trading rather than accessing third-party websites and consequently decrease fraud, scams spamming, as well as the revenue of hacking the game, making dupes, etc.," former game director Jay Wilson said in an interview with DiabloII.
Net after quit the company. "The issue is, obviously, that it legitimized too much trading. It made it way too easy. We all know that by now, as well as the consequences. We worried about these consequences earlier, but we thought the benefits would be greater than the disadvantages. [World of Warcraft's auction house] seemed to be a perfect example of this. It turns out we were right."
The error was caused by two main areas. The first was that auction houses had the option of real money, which allows players to buy loot directly. This feature opened Blizzard to criticisms of designing poor quality loot drops in order to improve the value of market transactions, as the auction house took a small cut of every transaction.
Whether or not this was the case, the overall quality of loot was extremely poor at launch, and fans were justifiably suspicious--especially given that Blizzard's acquisition from Activision was only a few years old at this point, and longtime Blizzard fans were watchful for any resulting changes in corporate culture.
Second, the existence of real-money marketplaces made anti-cheat measures which are more crucial for the overall health in the gaming. If one could make the value of a product indefinitely, like, say, buy D2R Ladder Items that would cause fraud and ultimately decrease the value of the items.
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