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Posted on 3 August, 2024 by IsabellaMiller
FUT 25: Rush Mode Guide
### Overview of Rush Mode
Rush Mode is a new and Fut 25 Coins exhilarating addition to FUT 25, offering a fast-paced and strategic 5v5 gameplay experience. This guide provides a detailed breakdown of the gameplay mechanics, team composition, rules, and strategies to excel in Rush Mode.
### Team Composition and Goalkeepers
In Rush Mode, each team consists of 5 players: 4 player-controlled players and 1 AI goalkeeper. If a player disconnects during a game, the AI will take over to ensure the match continues seamlessly.
- **AI Goalkeeper Control**: The captain can command the AI goalkeeper to attack (Y/Triangle) or move (RS/R3).
- **Uniform Attributes**: Goalkeepers on both sides have identical height, attributes, and skills to ensure fair play.
- **Full Control in Certain Modes**: In Kick-off and Manager Career Rush modes, players can control the entire team.
### Ball Fight
At the start of each Rush game, players engage in an exciting "ball fight." Ball launchers at both ends of the halfway line will randomly launch the ball with varying power and height, adding an element of unpredictability.
### Flexible Positioning
Rush Mode emphasizes flexibility and teamwork over fixed positions. Players can switch roles and adjust strategies dynamically, ensuring that everyone can contribute meaningfully, whether it's through defense, assists, or scoring.
### Gameplay Modes
#### Little Man Club Mode and UT Mode
- **Little Man Club Mode**: Team up with club members or other players to climb the club rankings.
- **UT Mode**: Bring a player from your team and play with up to three friends. Participate in special events, build team chemistry, and earn bonuses by completing challenges.
#### Career Mode and Kick-off
- **Kick-off**: Choose any team for a Rush match.
- **Career Mode**: Engage with youth training through Rush matches, playing 5v5 games with young players to influence their development.
### Rules and Regulations
#### Field Dimensions and Lines
- **Field Size**: Approximately 63.7m x 46.6m, about 41.5% of a traditional 11v11 field, promoting lateral passing while maintaining width.
- **Penalty Area and Center Circle**: Larger to accommodate the smaller field size.
- **Offside Lines**: Two dotted lines marking where the offside rule begins, positioned one-third of the field length from each side.
- **Shooting Rules**: Players can shoot at the opponent's goal from their own half after crossing their defensive offside line.
#### Game Time and Winning Rules
- **Game Duration**: 7-minute continuous countdown with no half-time break. The clock stops when the ball goes out of bounds.
- **Winning**: The team with the most goals when the clock reaches 0 wins. Tied games go to a 2:20 goal shootout, or a penalty shootout if still tied.
- **Final Whistle Rule**: Play continues if a shot is in flight when the clock hits 0, until the attack concludes.
#### Offside
Offside is determined by players' positions relative to the dotted lines marking the attacking third. Normal offside rules apply beyond these lines.
#### Blue Cards and Offensive Advantage
- **No Red Cards**: Serious fouls result in blue cards, leading to a 1-minute send-off. The timer pauses when the ball is out of play and reduces by 15 seconds per goal conceded.
- **Card Accumulation**: Two yellow cards equal a blue card, with the yellow count resetting after a blue card.
- **Offensive Advantage**: Delayed carding during breakaways or 1-on-1 situations.
#### Substitutions, Stamina, and Injuries
- **No Substitutions**: Players do not have to worry about injuries or stamina, with only short-term stamina affected during the match.
### Set-pieces
#### Set-pieces
- **Efficiency**: Set-pieces like throw-ins, corner kicks, and free kicks are streamlined for quick play resumption.
- **Positioning**: Players' positions are set based on their last field position before a set-piece.
#### Indirect Free Kicks
- **Requirement**: All free kicks are indirect, requiring a pass to a teammate.
#### Corner Kicks
- **Aiming**: Adjust the pass using an aiming cursor, with options for stronger, lower trajectories or higher, slower ones. Ground passes are also available.
#### 1-on-1 Penalty Kicks and Shootouts
- **Penalty Kicks**: Awarded for fouls in the penalty area, giving a 1-on-1 opportunity with the goalkeeper.
- **Shootouts**: Tied games after overtime lead to a penalty shootout, with players alternating 1-on-1 penalties, each having 10 seconds to shoot.
### Conclusion
Rush Mode in FUT 25 offers a dynamic and strategic gameplay experience, emphasizing teamwork, flexibility, and quick decision-making. By understanding the mechanics, rules, and strategies outlined in FC 25 Coins for sale this guide, players can excel and enjoy the unique challenges of Rush Mode.